![]() ![]() Like Ryu, she's searching the world for strong opponents to defeat and spread the legend of the Matsuda Jiu-Jitsu style.ĭescribed as the first grappler in Street Fighter history to have a projectile, Laura is designed for those that enjoy getting up close and personal and using command grabs and quick moves to play mind games. Laura Matsuda is a Brazillian Jiu-Jitsu user and heir to the famed Matsuda Jiu-Jitsu fighting style. Laura's sequence on the other hand is very fast, a lot going on, and you can lose a majority of your life out of it too.By clicking 'enter', you agree to GameSpot's But even I can have trouble against them because the speedy reaction or prediction you may need. either they didn't know what to do or for some reason were unable.and I'm sure they felt helpless. At least one time I even made someone rage quit on me because of tick throws. It falls apart if they guess correctly each time.Īnd like I would call tick throws gimmicky stuff.in the past if I would take an entire round by just using tick throws, I would view it as gimmicky or cheesy. I use that stuff like that myself in fights.putting someone into a situation where there's 2 or 3 possible outcomes. ) But from looking at the lingo I'm not too far off in some ways.where if someone has it down they can shut something down.butt if they don't know or can't perform the shutdown then they are taken apart helplessly.īut I myself even call 50/50 situations gimmicky in the spirit of the word.after all it is based on guesses. Well like I say we may be using different definitions of the word. You can however safely backdash or jump away after a command grab. Javits is also wrong in a few parts - Laura CAN throw you from any light (even if she needs command grabs to do it from jabs) and jumping out of tick throws will mostly lead you to be swatted out of the air. Throw loops are also a gimmick now, but if you get caught in them it's just your fault. The rest of her gameplan revolves around making you take the wrong decision through frame traps and setups and there's nothing really gimmicky in that, that's part of fighting games. The only "gimmick" in her toolkit are her command dashes, but they are safe if you know when to use them. All her lights lead to true 50/50 situations due to the fact her command grab is now 5f. Well when I say "gimmick" or "gimmicky" I refer to what one would see as unintuive, powerful things that are relied on and especially effective against people who don't know the guts of the whole thing, but as well because of the guessworks required it can be effective on people beyond that too.Except that there's nothing "gimmicky" there anymore. He explains her options and how to counter them. ![]() Originally posted by LockM:He gives solid advice, nothing gimmicky, neither are Laura her BASIC setupss gimmicky. In the other fights when I got caught up in that I'd watch my life evaporate. Overall his tips illustrate that dealing with the centerpiece of Laura's gameplan is not a simple thing, and how dangerous it is.Īnd I speak from a POV as a non-expert person.Ī recent Laura I did win 1 out of 3 with.how I got the win was keeping my distance a lot and them seeming weak outside of the flurry blender thing she does. ![]() It's not like ok you got comboed and start over, it continues in an extended way.Īnd what he draws attention to in the end as a general rule, what he calls the jump + throw OS it''s unusual nature gameplay-wise (to me) makes it a gimmick to answer a 's not something straightforward like someone threw the wrong thing at the wrong time and now gets punished for it. With Laura it's an extended sequence really of various hits and grabs and trying to deal with it is quite unintuitive. "blender" is a good term for any sequence that takes most of your life while feeling helpless because you guessed wrong, or due to multiple wrong guesses in a sequence, or because it exploits something hard to react to or something you can't react to. This guy explains Laura options and setups, so that you get when to hit back / how to defend.Īlso, unless something changed in S2, Laura still doesn't have any "blender" (a term used to design Mika mixups in the corner that involve guessing between right/left/high/low/block/tech/jump, basically very low chance to defend efficiently), just setups that lead to mixups, usually 50/50s. ![]() Originally posted by mercureXI:"The tips given seem to be answering gimmicky stuff with more gimmicky stuff to try to create holes in the blender." ![]()
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